AeroGauge[a]is a[2]hovercraftracing gamedesigned for theNintendo 64game console and released in 1998 (1997 in Japan). The game was developed by Locomotive and published by ASCII it is conceptually similar toPsygnosis'WipeoutorAcclaim'sExtreme G. The main difference is that the vehicles in the game fly instead of hovering.[3]AeroGaugegarnered mediocre reviews, with criticism directed at its routine concept, excessivepop up, lack of weapons andpower-ups, and overly high difficulty.
Gameplay
AeroGaugeis a cyberracing gamein the vein of theWipeoutandF-Zeroseries as well asExtreme-G, the only major difference being racing in aircraft; the racers fly in futuristic Aero Machines on tracks consisting of banked turns, bridges, hills, spiraling tunnels, and alternate routes.[4][5][6][7][8]There are fourmodes(a four-race grand prix, a single match, a time trial, and a two-player vs. mode) that can be played from a choice from sixtracks, four of which are already unlocked and have varying levels of difficulty (the beginner Dug Rug, an ocean-themed level, the neon-colored China-themed Chinoispolis, and the metropolis Earth Cream Circuit for experts).[5]All of them are playable at three different difficulty settings, which only determines the speed of the vehicles.[7]In grand prix and single match, the player races with sevencomputer opponents.[9][10]
AeroGaugefeatures ten Aero Machines, five of which are available from the start.[6]Each of the vehicles is rated based on speed (maximum air speed), steering (turning capability), accele (acceleration), aero limit (speed needed to get airborne), shield (endurance), and stability (gripping power).[citation needed]The white, old-school Mitia is the weakest car, Fusaha has the quickest descending and floating, Zero has the greatest handling, the orange Gazpecs is the fastest, and Interceptor has good movement ability and is meant for beginners.[4]An N64 controller is also usable as a vehicle, although must be unlocked.[3]An Aero Machine can move up to 186miles per hourand have its position from the bottom changed, allowing for alternate routes at different ground levels.[4][6]The hovercraft also has a damage meter that increases when it collides with rocks and walls, and each course has a pitstop to re-charge.[6][9]Too much damage results in the race being over.[7]Most Aero Machines have flats for turning tight corners. A button combo is used to activate turbo boosts, which can only be done when getting out of corners.[6]